Cristine comings
Caldari
|
Posted - 2009.09.17 01:22:00 -
[1]
Originally by: Kazuo Ishiguro
Originally by: Breaker77
Better alchemy, moon mining in WH space, reduction in materials needed for T2, and the aforementioned resource improvements are all very viable ways to achieve this. Especially if it's a combination of them.
A wholesale revision of the moon-mining system is another possibility.
1) one good thing would be to upgrade the moons mineral existence and make it available in practicality all moons, even if some had less abundance/income in the "Less good". lots of 0.0 systems seem a "junk", with low bounty rats and poor asteroids, just a bit better than high sec asteroid belts, with lots of risk to mine on them.
2) also, a coupla of rare mineral rocks could be added to 0.0 belts, just for a taste ... to make it more exciting, the rare belt rocks, could re-spawn in different belts occasionally ... like finding Easter eggs, but on normal 0.0 belts.
Originally by: Trenjeska Ah finally it will not be about holding space just to generate static income. Moon mining should be as dynamic as belt mining.
3) that sounds like a very fun idea ... just hope it's not "as fun as ice mining" :D
Actually ... it could be both tipes of mining ... still keep the passive moon mining , but also allowing to moonmining with new mining strippers this would allow anyone to do it. this would involve new modules and skills :) Moon Striper (new effects ... purple beam perhaps !? ) Moon mining LVL 1 - 5
4) 0.0 stations should have a moon material reagent reactor, with Queues, and people could use them, for a fee, like refining/building , this would make everyone happy.
5) also, the existence of "nebulas" like a gas cloud belt, as there's ice belts already.
Originally by: Typhado3 Edited by: Typhado3 on 14/09/2009 22:56:17 <3 Fact is right now it's damn near impossible to get someone out of your space ... It's also impractical to keep people out ... to block all the entrances ... your gonna see a lot of people sneaking in and cloaking to disrupt enemy income ... unless the target has combat pilots standing ready to warp in save a half dead target and kill a cloaking nano/ecm raider they are gonna start to lose their carebears. so how bout giving some tools to help defend so it's not all on the attackers side.
Originally by: Daan Sai OK, exactly how do you think this is going to lead us away from the pervasive NBSI culture, that will still effectively lock out smaller groups? Will you put in place mechanisms that make NRDS a more advantageous option for space holding alliances??
5) very good point ... it should be someting that actualley gave an incentive to those that chose to play like NRDS to have a better return and that became more advantageous.
Expanding the standings list numbers , for alliances would help, as they have limited input numbers, the standings list seem to be made for NBSI instead of NRDS
6) How about a small NPC ships force, in each system, that would pursue Holders KOS players, in similarity to high sec faction Navy ships ? that wouldn't be impossible to defeat by an hostile, but would allow some defensive edge on the 2 quoted above cases.
7) maybe making mining barges/Exumers more fitted to resist/escape (+2 warp strength to mining barges/exumers)
1) The truesec rating for most systems will be reset to true 0, and owning alliances will then continually upgrade (downgrade?) the truesec to -1.0. 2) As the truesec lowers, you will get an increasing cost in rent 3) The more systems you have, the overall maintenance will increase 4) Lower truesec will bring bigger rats, better exploration, more belts, so on? 5) What about the Dysprosium moons? Are you all switching moon mining to give MPG (Multi-Purpose goo)?
that seems precise and concise
Waite ! I'm coming ! |